Welcome to our Forums!

Type /register while in-game to register for a forum account.

Sylvis: The Megatown of Loka

FoxyBearGames

Well-Known Member
Sentry
Community Rep
Sylvis - The Lokan Megatown
Most people have probably never thought about constructing enough builds for one town, let alone two towns that are right next to each other. However, I want to finally have a hack at attempting this myself. I've briefly heard about past attempts, been told their builds were connected, but found it hard to believe that they were truly a double town. So, naturally, I wanted to do it myself. With the collapsing Alamos Empire, I wanted to finally do something unique. So, myself, Preyton2, @brandonzx3 , @King_Jon_III, @Christian7573, @Lapizsword, adawee, and others began speaking about the idea. We wanted to create the first successful Megatown on Loka. Our first step was picking two nicely shaped territories to construct the town on. Along with the continent. We chose Garama for a few reasons:

#1 - We wanted readily available access to sand (for builds).
#2 - The arid areas of Garama will fit the town's theme well.
#3 - It was the most enjoyable continent to play on out of the three (from our own experience).
#4 - It's where all the cool kids go.

The next step in the process, as mentioned above, was choosing a nicely shaped set of two territories. We decided that we either wanted to pick Jungle, for its nice grass & beaches; Desert, for the open planes, sand access, and central waterway; or Deadlands, for their underground caves, high cliffs, and ocean access. We ended up with the Deadlands for a number of different reasons, however, mostly for the ease of terraforming, lack of massive trees, and the aesthetic the town would sit within. We had considered the following territories:

RjFvYz7.png
mKF67Cx.png
Di2Xaph.png

*I Am Aware That The Desert Megatown Would Require Sandsete/Southern Valyria To Die- This Was Initally Extremely Long-Term*
Since picking the territory and making the town, we have had to transfer 500,00 items out of Los Alamos, and Alamos Resort. The first town that was emptied was the Alamos Resort. Shortly followed by Los Alamos (Top), and moved under Lower Sylvis' Territory Generator (Bottom).
ylw7uBB.png
85xBoJC.png

Since then, we've begun work on our combined void storage system. When completed, it will store every single obtainable item on Loka as we gain access to them. We will also be building fast Shulker Box unloaders for extremely quick void storage depositing (Once built they will be posted about below).
aXlhfAn.png
2DUWuBU.png

This is the current status of the Megatown, Sylvis, and the end of this first update. New updates will be posted after this one. Feel free to reply/comment about builds in this thread, all feedback is welcome :D.
 
Last edited:

FoxyBearGames

Well-Known Member
Sentry
Community Rep
WoN9HO1.png

Sylvis - Update #1
Hey everyone! Welcome back to the thread. This time on Loka's new megatown: we start to actually build!

I guess the first thing I want to talk about is why we chose the name. We chose the name by combining the Greek prefix of "Syl", which means "with or together"; along with the Latin word "Vis", which means "with power or force". So we are a force together with power.

Anyways, back to the updates. The town's defensive and impassible trench has begun construction, and we have begun further work on the void storage room. The storage room will have 32 super fast shulker unloaders when it is complete- 16 for each town. These things are crazy fast, and a really big help. We've also changed the design for the storage room up a bit and started the second floor. Below are some pictures:

gOWAj3q.png
GAIwobM.png

om3SCbO.png
iDtveMZ.png

Thanks to @SigmaFlash for giving me the dye for the floors.
 
Last edited:

FoxyBearGames

Well-Known Member
Sentry
Community Rep
I wouldn't plan around that. Hopper minecarts are supposed to be completely disabled since they produce the same amount of lag as roughly 40 regular hoppers. Them functioning at all is a bug.
Welp, that's unfortunate. What I would like to see is some kind of void storage block/hopper for this (ovbiously it would need to be expensive). However, I know of multiple different towns that currently have these installed, and would probably want something natively with void storage to be used instead. I will make a post for this soon though.
Here is the post: https://www.lokamc.com/forums/index.php?threads/replacement-for-hopper-based-shulker-unloader.4843/
 
Last edited:

brandonzx3

Member
Welp, that's unfortunate. What I would like to see is some kind of void storage block/hopper for this (ovbiously it would need to be expensive). However, I know of multiple different towns that currently have these installed, and would probably want something natively with void storage to be used instead. I will make a post for this soon though.
32 slightly fast skulker unloaders
 

Queen_Jade_III

New Member
WoN9HO1.png

Sylvis - Update #1
Hey everyone! Welcome back to the thread. This time on Loka's new megatown: we start to actually build!

I guess the first thing I want to talk about is why we chose the name. We chose the name by combining the Greek prefix of "Syl", which means "with or together"; along with the Latin word "Vis", which means "with power or force". So we are a force together with power.

Anyways, back to the updates. The town's defensive and impassible trench has begun construction, and we have begun further work on the void storage room. The storage room will have 32 super fast shulker unloaders when it is complete- 16 for each town. These things are crazy fast, and a really big help. We've also changed the design for the storage room up a bit and started the second floor. Below are some pictures:

gOWAj3q.png
GAIwobM.png

om3SCbO.png
iDtveMZ.png

Thanks to @SigmaFlash for giving me the dye for the floors.
WoN9HO1.png

Sylvis - Update #1
Hey everyone! Welcome back to the thread. This time on Loka's new megatown: we start to actually build!

I guess the first thing I want to talk about is why we chose the name. We chose the name by combining the Greek prefix of "Syl", which means "with or together"; along with the Latin word "Vis", which means "with power or force". So we are a force together with power.

Anyways, back to the updates. The town's defensive and impassible trench has begun construction, and we have begun further work on the void storage room. The storage room will have 32 super fast shulker unloaders when it is complete- 16 for each town. These things are crazy fast, and a really big help. We've also changed the design for the storage room up a bit and started the second floor. Below are some pictures:

gOWAj3q.png
GAIwobM.png

om3SCbO.png
iDtveMZ.png

Thanks to @SigmaFlash for giving me the dye for the floors.
Water Feature when?
 

FoxyBearGames

Well-Known Member
Sentry
Community Rep
Sylvisbackdrop.png
Sylvis - Update #3
Ok so basically guys my school go brr and went remote. Big L for them, but big W for Loka Minecraft! We have now completed our TRENCH.
It is quite tremendous, and is fully COMPLETE. We no longer have to deal with gang violence in the streets of Sylvis! Now that I am also no longer mentally incompetent and have begun to properly run my town, we have managed this feat in record time! Huge thanks to Adawee, StarGnat69, Chris_Guy1923, brandonzx3, and others for heavily contributing to the construction of the now largest trench on the server. Over 1,050,000 blocks were mined to create the trench, 450,000 of which came from Adawee! Huge thanks to him, he really carried the weight of the project far beyond what I had imagined. As you can see, below are some epic pictures.

2020-11-06_01.29.18.png2020-11-06_01.28.55.png
2020-11-06_01.37.58.png

We've also got some brand new lore to go along with the trench. I present the first ever:

⚙️Sylvian Fusion Drill⚙️

FusionDrill.png
 

Attachments

  • 2020-11-06_01.37.58.png
    2020-11-06_01.37.58.png
    3.4 MB · Views: 15
Last edited:
Top